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This is a really cool idea for a game, and mechanically-speaking, executed well! However, I think the game struggles with not explaining how things work to the player. For example, none of the keywords are explained in-game at all, and even after playing a full round, I don't know what Patience does, and despite having used a card that supposedly changes my hand size, any actual changes to my hand size have felt entirely random, possibly caused by the opponent's actions. Also, the game doesn't explain that you can feed the "nom nom demon" cards that you don't want to use.

There's also a couple bugs that I saw: It seems to take a couple clicks to pick a card from the selection offered after emptying your deck. Cards in the selection after levels display "$cards" in place of the number of cards in hand marker, which could be smoothed out a bit. The "not enough libido" text that appears on a libido-cost card when you try and play it doesn't ever disappear, even after getting enough libido to play it. And most importantly, you don't seem to be able to lose or win the game. When the train reaches the end of the track, you can keep playing like nothing happened, and when I eventually fully stripped the Conductor, the "you win" text appeared on screen, but I didn't get booted out to the menu like I'd expected to. 

I'll be keeping an eye out on this game for future development, since it really seems fun and interesting.

Hi Rexizor, thanks so much for the feedback! I’ve made this prototype during a rainy vacation and haven’t gotten around improving it yet so it’s still very rough. Glad you tried it though, motivates me to get back into it. Will take your points to heart!

Happy to help!